Our rifle range consist of 50, 100 and 200 yard adjacent but separate ranges with all shooting positions under cover. Each individual range operates independent of the other enabling hot and cold lines being controlled by those on the separate ranges. All range positions have movable but stable benches for your convenience. Target frames are provided.
We have a very active rifle program which includes matches for Service Rifle, M1 Garand, Vintage Military Rifle, CMP Rimfire Sporter, Center Fire Bench Rest, and 22 Rimfire Bench Rest. At times other matches will be shot depending on interest. As the match types and dates can change, please refer to the current calendar for scheduled matches including dates, times, details for each match and Match Director contact information. New shooters are always welcomed and will receive personal instructions and any help requested from one of our experienced shooters.
Current Fees for all matches are: $10.00 for Club Members and $20.00 for Guests.
Refer to calendar for match dates, and start times.
Reminder. 100 and 200 yard range availability is subject to change with minimum notice. 50 yard range is open during normal hours.
Aerial Photos
GSMM / M1 Garand Matches
This 30 round club match is shot to CMP rules. We shoot 10 rounds slow fire prone, 10 rounds
rapid fire prone or sitting, and 10 rounds slow fire off hand. 5 sighters are allowed before the match.
While we expect to shoot all matches from the 200 yard line, range conditions may require use of the 100
yard line.
For further information, contact Mike Judd at 352-425-4771 or Paul Greigger at 724-316-8197
New Match - 50/50 Poker Hand Shoot
The purpose of these matches are to raise funds in order to present awards at our annual matches. Awards can be trophies, medals, money, gift certificates or prizes deemed by the Match Director. The funds raised for these matches are not part of the Food Fund donations. The winner will receive 50% of the money collected in accordance with rules below.
Poker hand matches can be shot after any scheduled match, from 50, 100 or 200 yards. After the scheduled match,playing cards will be purchased and placed on the used targets. No one knows their hand prior to the match (all cards are covered). Shooting positions are based on the type of match being shot. Bench match position is from the bench. Position matches such as Across the Course will be shot from any position (prone, standing, sitting) at the competitor‘s choice.
Time: Match is shot in three minutes. This three minutes will include any sighter shots completed on a sighter card. Sighter cards can be purchased for 0.25 and must have the word Sighter written on it. Sighter cards are taken from left over partial decks. Competitors have three minutes to shoot their poker cards. Only poker cards with bullet holes are eligible for a hand. A bullet hole in the backer covering the card does not count. A nick in the poker card does count.
Relays: If the rifle match has several relays the poker match is shot at the end of each relay; however the poker hand will not be revealed until the match is over and all relays have been shot. Competitor will identify their five cards in accordance with the rules; after which all other cards not used to build a hand are turned in to match director for destruction.
Cost: A poker hand consists of five cards at a cost of 0.50 for a total of $2.50. Two hands consisting of ten cards at 0.50 for a total of $5.00 may be purchased. You can purchase up to ten cards for a match at 0.50 per card.
The reasons for purchasing additional cards are as follows:
Additional cards spread across the target field gives you more chances of hitting at least five cards.
Since a new deck is used for each match. Purchasing additional cards denies other competitors cards in the deck.
Purchasing ten cards gives you a chance at two full hands. Doubling your chance of winning the money. Double hands are identified separately before the reveal. A number 1 is placed on any eligible cards – identifying your 1st hand. A number 2 is placed on any eligible cards – identifying your 2nd hand. Remember only cards with bullet holes are eligible in any hand.
Should an additional deck be needed the cards from the second deck are shot as a separate match, and separate winning pot. You must have at least twocompetitorsto run a separate match. Make sure to use a deck that looks different. If there is only one competitor and they still wishes to participate in the match, they are given five sighter cards to shoot. These cards are not considered for hand eligibility and will have the word sighter written on them.
Identifying your hand at the end of the match: On the 50 and 100 yard range competitors will walk down and get their target and return it to the firing line. No card is to be removed from the target until authorized. If the target only has five cards with eligible holes, that is their hand. If the target has multiple cards the competitor will write their name on five eligible cards. Those cards will be the playing hand, and must be chosen before the reveal. All other cards remain on the target until the hands are played. If you have a double hand,write your name on the hand and a 1 or 2as described earlier.
On the 200 yard range competitor write their name on their five card hand (name and 1 or 2 on the double hands) all other cards are thrown away with the discarded targets. Once all hands are determined the match director will call for the hand reveal. Cards with holes placed in them by means other than a bullet are disqualified. All cards are subject to eligibility inspection by the match director.
Winning hand will split the pot 50/50.
Hand must contain only eligible cards. (Bullet holes in the poker card not its backer)
• Highest hand according to poker rules win.
• Any disputes are settled by the match director and are final.
• Ties are settled by drawing a high card from a partial deck.
• Any donated monies received from a match do not go towards the pot but will go into the fund.
• Match expenses come out of the funds split.
*Note: if a second match was held from a partial deck there will be no match expense taken from the pot. Winner splits the full amount of monies received from the sale of that partial deck.
Winning hand is retained and displayed in the match result box.
Pearl Harbor Day Commemorative Rifle Shoot.
This is an annual event that will be scheduled in December.
To commemorate Pearl Harbor Day we hold a rifle match on the 100 and 200 yard rifle ranges. Any semi-automatic or bolt action rifle Defined in the CMP Games Rulebook can be shot on either the 100 or 200 yard rifle ranges. These rifles can include M1903, M1903A3, Enfields, Mosin-Nagants, Garands, M1 Carbines, AR-15's, M1A's.
If you are unable to shoot positions, no problem. We have added a bench class. Bench shooters are allowed a non-adjustable front support (such as sand bags, wooden cradles, etc). But not a bipod, or adjustable rest such as Caldwell, or one piece sled. No rear bags. A sling is optional, with or with out a sand bag.
Classes firing CMP Garand short course (5 sighters, 10 rounds slow fire prone, 10 rounds rapid fire prone, and 10 rounds slow fire offhand).
Vintage Military / M1903 Springfield ( as issued). M1 Garand (as issued). M1 Carbine (as issued). Modern Military / Service Rifle (AR-15, M1A, etc).
Vintage Class : Rifles meeting CMP games Rule Book Table 7 - Vintage Sniper Rifles and Scopes. Vintage Sniper Rifle course of fire. Each participant will fire 20 rounds using the CMP Vintage Rifle Range commands.
Medals will be awarded for first, second, and third places in each class, at the conclusion of the match.
Lunch will be provided to match participants. Lunch will be available to non-participants for $5.
Club has 4 Garands available for club member use. 30-06 M1 ammunition may be purchased from the Club for $25 for 35 rounds.
The cost for this event is $15 for members, $25 for non-members. Fee includes lunch, targets, and one relay. You can shoot more than once with the same, or different rifle. If you wish to shoot additional relays, the cost is $5 ($10 for non-members) for each relay.
Registration, weapons inspection, and squadding will begin at 7:30 AM. the day of event. First shots at 8:30 AM.
For more information, or to pre-register, please contact Mike Judd at judd437@yahoo.com or Paul Greigger at pgreigger@cfl.rr.com.
John Hoyer CMP Rimfire Sporter Match
This is a 60 round club match consisting of shooting slow and rapid fire stages in standing, sitting and prone positions. We follow the CMP Rimfire Sporter rules that should be consulted if you are interested in shooting this match. In short, any sporter rifle can be used. Rifle must not weigh more than 7.5 pounds with a trigger pull of not less than 3.0 pounds. Slings are allowed but not in off hand. Iron sights, telescopic sights not more than 6.0 power and tactical sights can be used. Actions can be semiautomatic, lever, or bolt action. This match is a lot of fun to shoot and great for getting new and young shooters involved in matches. The match is shot at the 50 yard line, with off hand being shot at 25 yards. Sighters will be shot before the match. Sign up begins at 8:00 AM with sighters at 8:30 AM.
Service Rifle / ATC Matches
This 50 round club match is shot to NRA rules. We shoot 10 rounds slow fire off hand, 10 rounds rapid fire sitting, 10 rounds rapid fire prone and 20 rounds slow fire prone. If the shooter wishes the starting position in rapid fire stages may begin in the standing position (CMP rules). Sighters are shot before the match begins. While we expect to shoot all matches at the 200 yard line, range conditions may require use of the 100 yard range. Sign up begins at 8:00 AM with sighters at 8:30AM
For further information contact Mike Judd at 352-425-4771 or Paul Greigger at 724-316-8197
Vintage Rifle Matches
This match is shot with any bolt action type rifle used in combat from any country. Typically these would be M1903's, M1903A3's, K98 styles, Enfields, Mausers, or any of the like. Stripper clips or any rapid loading device is needed as rapid fire stage will require rapid reloading. Match will be shot with 10 rounds slow fire prone, 10 rounds rapid fire prone and 10 rounds slow fire prone on the SR target. The match will be shot on the 200 yard range but 100 yard range may be used depending on range conditions. Sighters will be allowed before the match. Sign up is 8:30AM with sighters fired at 9:00AM.
For further information contact Mike Judd at 352-425-4771 or Paul Greigger at 724-316-8197
Rimfire Benchrest / Factory Class Matches
This is a precision rifle club match shot on the 50 yard range. A very accurate 22 rimfire rifle is needed along with good front and rear rests. Scopes of at least 24x are recommended. Keep in mind the 10 ring on these targets is 0.10. Shooters can select their own targets from either ARA or USBR. The ARA and USBR targets must be shot in 20 minutes (25 bulls). Prior to the match there will be a warm up period of 5 minutes during which you may shoot for practice. Sunday matches will have a sign up time at 8:30 AM with the match starting at 9:00 AM. Matches other than Sunday will be 8:00 AM and 8:30 AM respectively. Sighters are on the clock.
For further information contact Jim Matrangos at 912-996-3620
Modified Center Fire Benchrest Match
This is a precision rifle club match using any center fire cartridge less than .338 caliber in either bolt or semiautomatic action and shot on both the 100 and 200 yard line. Good front and rear rests are needed along with at least a 24x scope. IBS-100 and IBS-200 targets are used with 5 bulls for score per target and one sighting bull. The time is 7 minutes including unlimited sighters. Prior to the match there will be a warm up period of 5 minutes during which you may shoot for practice. Depending on range conditions only the 100 yard range may be used. Sunday matches will have a sign up time of 8:30 AM with warm up period starting at 9:00 am. Matches other than Sunday will be 8:00 AM and 8:30 AM respectively.
For further information contact Jim Matrangos at 912-996-3620.